Monday, June 29, 2015

Choose your own adventure


Intrinsic Skill vs Stress

In League of Legends, there is a lot of intrinsic skill and stress involved. The intrinsic skill comes with your mechanical skill playing the Champion you chose, the role you chose, and other game mechanics such as landing skillshots, last hitting minions and controlling objectives. Every Champion has a different set of abilities, or skills, different stats, different animations, which affect how you time your actions, and different overall playstyles, all of which make the game very difficult to master. The game is stressful, because you have to not only fight against your opponents, but also successfully coordinate with your teammates, while simultaneously doing everything you can to get an advantage, like csing, poking the enemy, roaming, and watching for enemies coming to flank you through the jungle. The game is great because it scales with you; as you get better at the game, it gets harder and harder because you are matched against people that are around or above your skill level.

Friday, June 26, 2015

Sound Effects


http://www.freesound.org/people/sethlind/sounds/265012/

For collecting small, common coins


http://www.freesound.org/people/KeyKrusher/sounds/173000/

For collecting larger, more valuable coins


http://www.freesound.org/people/thefsoundman/sounds/118513/

For taking general damage


http://www.freesound.org/people/DalomarGrimm/sounds/7720/

A piece of this for taking fall damage

Big Hero 6 Flowchart


Activity 8

Immortal
This game was really short, but the author really managed to cram a lot of emotion into a small flash game. The story basically revolved around a creature that begins the game being taken care of by some people. A war breaks out, and he now has to protect them from harm. He is substantially tougher than them, but he ends up dying and being buried by snow.

Company of Myself
Company of Myself is a very interesting game, with a creative mechanic that makes gameplay really fun. The narrative is pretty interesting, and enhances the experience if you choose to read it, but it’s also nice because it’s optional in case you just want to focus on the gameplay.

Moving Stories
This game was super weird. The items you chose to pack change what happens the next time through, so it makes your minimal choice of what to pack mean a whole lot more than it would seem to.

The Majesty of Color
This game was interesting. It reminded me of the Stanley Parable, in which there are a bunch of different endings you can get depending on your choices in the game. In this way it was pretty cool, and I think it could be fun it it was fleshed out, because all of the “endings” were just a black Game Over screen, not too much changed.